Build a settlement on the banks of the Seine and guide it through three eras: Paleolithic, Neolithic, and Metal Age.

Start with a small hunter-gatherer camp, develop farming and animal husbandry, then grow into a fortified town with trade routes, crafts, currency, and a changing society. Place roads and services while your people build their homes and bring the settlement to life.

This demo covers the first three eras of Pixel Metropolis. The full game will continue into later ages, with more systems, larger cities, and new challenges as your settlement grows through history.


Disclaimer : Pixel Metropolis is a human-designed, AI-implemented game. As its sole human creator, I am responsible for the game’s design, systems, architecture, quality assurance, extensive testing, art direction, and sound direction.

Codex, primarily using OpenAI’s GPT-5.6 Sol model, has generated all of the game’s code and has been used to direct the creation and implementation of its visual and sound assets. The only non-generated assets are a small selection of CC0 sounds.